Lorahworld Wiki

A wiki for Lorahworld's items, spells, mobs and terrain generators, generated from the game's own data.

Atmospheres

Every atmosphere a world can have — its sky, fog and light, its sun, moon and stars — and the weather that can roll through it.

A world is given one atmosphere when it is created and keeps it for life — new worlds start with Overworld. The atmosphere decides what the sky looks like, whether it follows the world’s day/night cycle, whether a sun and stars shine in it (an underground world has neither), how far you can see, and which weather the world can have. Weather itself is live: the server rolls each spell into the next and tells every player in the world, so everyone sees the same rain at the same time.

Overworld

Open sky that follows the world's day/night cycle, with the moon and stars at night and clear, cloudy, foggy, rainy and stormy weather rolling through.

Default for new worldsoverworld
Daylight cycleThe sky and lights blend from day to night with the world's time of day
Follows the world clock
Sun, moon and starsOnly while the weather is clear enough — cloud and rain hide them, fog dims them. The moon waxes and wanes over the days, and now and then a full moon rises red
Sun by day, moon and stars by night
WeatherStarts clear; each spell rolls into the next on the server, and admins can switch it with /weather
Clear, Cloudy, Fog, Rain, Thunderstorm
Weather spell lengthHow long one stretch of weather lasts before the next condition is drawn
120s to 360s
FogThe scene fades into the horizon's color between these distances from the camera — the view distance is how far your render distance streams the world, so the land never ends in a hard edge (fog, rain and cloud pull it in closer, and so does the air over some ground)
50% to 95% of the view distance
Dawn mistA morning mist gathers before dawn, thickest at sunrise, and burns off through the morning
55% closer at sunrise

Cavern

A dark cave everywhere: no daylight whatever the world's clock reads, dense dark fog, dim light, and no weather. For dungeon worlds.

cavern
Daylight cycleAlways its night look, whatever time the world's clock reads
None
Sun, moon and starsNo open sky overhead: no sun, moon or stars ever show, whatever the clock or weather
None
WeatherFixed: this atmosphere never changes weather
Clear
FogThe scene fades into the horizon's color between these distances from the camera — the view distance is how far your render distance streams the world, so the land never ends in a hard edge (fog, rain and cloud pull it in closer, and so does the air over some ground)
4 units to 28 units

Weather conditions

Every condition a world can be in. Each one tints and dims whatever atmosphere it happens in by the amounts below, and decides whether the sun and stars show through; which of them a world can actually reach is up to its atmosphere.

Clear

Clear skies: the atmosphere's own colors and full light, with the sun out by day and stars by night where the sky is open.

clear
Precipitation
None
OvercastHow far the sky is pulled toward flat overcast grey
0%
CloudsHow much of an open sky is covered by drifting clouds (their shadows slide over the land)
20%
WindHow hard the wind blows: it drifts the clouds, slants the rain and sways the grass and leaves
25%
Lightning
None
LightMultiplier on the atmosphere's ambient and sun light
100%
Fog distanceMultiplier on the atmosphere's fog distances, where it has fog
100%
Sun, moon and starsHow much of the sun, moon and stars shows through, in atmospheres with an open sky
Visible

Cloudy

Overcast: the sky greys over behind the clouds, hiding the sun and stars, and the light softens, but nothing falls.

cloudy
Precipitation
None
OvercastHow far the sky is pulled toward flat overcast grey
65%
CloudsHow much of an open sky is covered by drifting clouds (their shadows slide over the land)
75%
WindHow hard the wind blows: it drifts the clouds, slants the rain and sways the grass and leaves
40%
Lightning
None
LightMultiplier on the atmosphere's ambient and sun light
75%
Fog distanceMultiplier on the atmosphere's fog distances, where it has fog
80%
Sun, moon and starsHow much of the sun, moon and stars shows through, in atmospheres with an open sky
Hidden

Fog

Fog: a still grey mist closes the world in to a few dozen paces; the sun is a pale disc through it and only the brightest stars glimmer.

fog
Precipitation
None
OvercastHow far the sky is pulled toward flat overcast grey
45%
CloudsHow much of an open sky is covered by drifting clouds (their shadows slide over the land)
50%
WindHow hard the wind blows: it drifts the clouds, slants the rain and sways the grass and leaves
5%
Lightning
None
LightMultiplier on the atmosphere's ambient and sun light
80%
Fog distanceMultiplier on the atmosphere's fog distances, where it has fog
30%
Sun, moon and starsHow much of the sun, moon and stars shows through, in atmospheres with an open sky
25% visible

Rain

Rain: a dark overcast sky, dim light, close fog and falling rain — snow over snowfields, ice and high peaks.

rain
PrecipitationFalls as snow over snowfields, ice and high peaks
Rain
OvercastHow far the sky is pulled toward flat overcast grey
90%
CloudsHow much of an open sky is covered by drifting clouds (their shadows slide over the land)
95%
WindHow hard the wind blows: it drifts the clouds, slants the rain and sways the grass and leaves
55%
Lightning
None
LightMultiplier on the atmosphere's ambient and sun light
55%
Fog distanceMultiplier on the atmosphere's fog distances, where it has fog
55%
Sun, moon and starsHow much of the sun, moon and stars shows through, in atmospheres with an open sky
Hidden

Thunderstorm

A thunderstorm: a black sky, a downpour driven slantwise by a gale, and lightning flashing through it with thunder rolling after.

storm
PrecipitationFalls as snow over snowfields, ice and high peaks
Heavy rain
OvercastHow far the sky is pulled toward flat overcast grey
100%
CloudsHow much of an open sky is covered by drifting clouds (their shadows slide over the land)
100%
WindHow hard the wind blows: it drifts the clouds, slants the rain and sways the grass and leaves
100%
LightningEach flash lights the world, and its thunder rolls after it — later the farther it struck
About 5 strikes a minute
LightMultiplier on the atmosphere's ambient and sun light
40%
Fog distanceMultiplier on the atmosphere's fog distances, where it has fog
45%
Sun, moon and starsHow much of the sun, moon and stars shows through, in atmospheres with an open sky
Hidden

The night sky

Under an open sky the night has more than stars. The moon waxes and wanes from night to night, lit on the side facing the sun, and its phase is more than a look: the monsters of the dark answer to it.

Moon, meteors and aurora

Only where the atmosphere has a moon and stars, and only while the weather is clear enough to see them — though the blood moon’s monsters come out whatever the weather.

Moon cycleFrom new moon to full and back: New moon → Waxing crescent → First quarter → Waxing gibbous → Full moon → Waning gibbous → Last quarter → Waning crescent. Every world's moon runs off its own clock, so everyone in a world sees the same moon; a new world's first night has a full moon
8 in-game days
Blood moonThe full moon rises deep red and stains the night sky with it
About one full moon in 4
Monsters under a blood moon2× the monsters, all night from sunset to sunrise and whatever the weather — wherever the sky has a moon
Up to 20 monsters (usually 10), one every 2s
Monsters under a full moonOn a clear night an ordinary full moon's light keeps a few of them in; cloud and rain hide it, and fog lets through only some
Up to 8 monsters (usually 10), one every 5.33s
Shooting starsOn clear, dark nights; every player in a world sees the same ones
1.5 a minute
Meteor showers10× the shooting stars, all streaking out from one point in the sky
About one night in 6
AuroraGreen and violet curtains shimmer over the northern horizon on clear nights while you stand on snow or ice — livelier some nights than others
Over snow and ice