Stats
Every stat a character has, what it starts at, and which of the game's numbers it scales.
Every character carries the same stat sheet, and every stat starts at 10. A stat works as a ratio against that base: at 10 it changes nothing, at 20 it doubles whatever it governs, and at 5 it halves it (Defense runs the other way — more of it means smaller hits). The server applies the stats when it resolves a swing, a cast or a hit, so the numbers on the Items and Spells pages are what a fresh character deals. Your own sheet is in the inventory menu (I key).
Attack
Scales the damage of melee swings.
attack- Category
- Combat
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
Defense
Shrinks every hit taken — from mobs, other players' swings and spells alike.
defense- Category
- Combat
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Hits are divided by the ratio to 10: at 20 every hit taken is halved.
Speed
Scales how hard the character pushes off the ground, and so how fast they run.
speed- Category
- Body
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
Stamina
Scales maximum health and how long you can sprint.
stamina- Category
- Body
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
Fire Magic
Scales the damage of fire spells.
fire_magic- Category
- Magic
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
- GovernsSpells whose damage or healing this stat scales
- Fireball, Ember Volley, Meteor, Inner Fire, Hellfire, Flame Ward
Water Magic
Scales the damage of water spells.
water_magic- Category
- Magic
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
- GovernsSpells whose damage or healing this stat scales
- Waterball, Water Jet, Bubble Barrage, Water Walking, Maelstrom
Wind Magic
Scales the damage of wind spells.
wind_magic- Category
- Magic
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
- GovernsSpells whose damage or healing this stat scales
- Wind Gust, Zephyr Dart, Gale, Feather Step, Waldgose, Chain Lightning, Repulse
Earth Magic
Scales the damage of earth spells.
earth_magic- Category
- Magic
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
- GovernsSpells whose damage or healing this stat scales
- Rock Blast, Pebble Spray, Boulder Toss, Stoneskin, Earthquake
Life Magic
Scales the healing of life spells.
life_magic- Category
- Magic
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
- GovernsSpells whose damage or healing this stat scales
- Healing Orb, Mend, Renewal, Healing Wave, Flower Field, Sanctuary, Life Drain, Verdant Growth
Arcane Magic
Scales the damage of arcane spells — the ordinary magic every mage of the continent studies.
arcane_magic- Category
- Magic
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
- GovernsSpells whose damage or healing this stat scales
- Zoltraak, Defensive Magic, Mana Concealment, Sorganeil, Catastravia, Judradjim, Blink
Frost Magic
Scales the damage of frost spells.
frost_magic- Category
- Magic
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
- GovernsSpells whose damage or healing this stat scales
- Ice Shard, Frost Nova, Ice Lance, Glacial Prison, Blizzard
Enchantment
Scales how long the enchantments of enchantment spells last.
enchantment- Category
- Magic
- Base valueEvery character starts here; at this value the stat changes nothing
- 10
- RangeA stat is clamped into this range wherever it is set
- 1 – 100
- Effect
- Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
- GovernsSpells whose damage or healing this stat scales
- Boon, Lumen, Haste, Clarity, Aegis, Wayfarer's Blessing
















































