Lorahworld Wiki

A wiki for Lorahworld's items, spells, mobs and terrain generators, generated from the game's own data.

Stats

Every stat a character has, what it starts at, and which of the game's numbers it scales.

Every character carries the same stat sheet, and every stat starts at 10. A stat works as a ratio against that base: at 10 it changes nothing, at 20 it doubles whatever it governs, and at 5 it halves it (Defense runs the other way — more of it means smaller hits). The server applies the stats when it resolves a swing, a cast or a hit, so the numbers on the Items and Spells pages are what a fresh character deals. Your own sheet is in the inventory menu (I key).

Attack

Scales the damage of melee swings.

Combatattack
Category
Combat
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.

Defense

Shrinks every hit taken — from mobs, other players' swings and spells alike.

Combatdefense
Category
Combat
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Hits are divided by the ratio to 10: at 20 every hit taken is halved.

Speed

Scales how hard the character pushes off the ground, and so how fast they run.

Bodyspeed
Category
Body
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.

Stamina

Scales maximum health and how long you can sprint.

Bodystamina
Category
Body
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.

Fire Magic

Scales the damage of fire spells.

Magicfire_magic
Category
Magic
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
GovernsSpells whose damage or healing this stat scales
Fireball, Ember Volley, Meteor, Inner Fire, Hellfire, Flame Ward

Water Magic

Scales the damage of water spells.

Magicwater_magic
Category
Magic
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
GovernsSpells whose damage or healing this stat scales
Waterball, Water Jet, Bubble Barrage, Water Walking, Maelstrom

Wind Magic

Scales the damage of wind spells.

Magicwind_magic
Category
Magic
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
GovernsSpells whose damage or healing this stat scales
Wind Gust, Zephyr Dart, Gale, Feather Step, Waldgose, Chain Lightning, Repulse

Earth Magic

Scales the damage of earth spells.

Magicearth_magic
Category
Magic
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
GovernsSpells whose damage or healing this stat scales
Rock Blast, Pebble Spray, Boulder Toss, Stoneskin, Earthquake

Life Magic

Scales the healing of life spells.

Magiclife_magic
Category
Magic
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
GovernsSpells whose damage or healing this stat scales
Healing Orb, Mend, Renewal, Healing Wave, Flower Field, Sanctuary, Life Drain, Verdant Growth

Arcane Magic

Scales the damage of arcane spells — the ordinary magic every mage of the continent studies.

Magicarcane_magic
Category
Magic
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
GovernsSpells whose damage or healing this stat scales
Zoltraak, Defensive Magic, Mana Concealment, Sorganeil, Catastravia, Judradjim, Blink

Frost Magic

Scales the damage of frost spells.

Magicfrost_magic
Category
Magic
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
GovernsSpells whose damage or healing this stat scales
Ice Shard, Frost Nova, Ice Lance, Glacial Prison, Blizzard

Enchantment

Scales how long the enchantments of enchantment spells last.

Magicenchantment
Category
Magic
Base valueEvery character starts here; at this value the stat changes nothing
10
RangeA stat is clamped into this range wherever it is set
1 – 100
Effect
Scales by the ratio to 10: at 20 it is doubled, at 5 halved.
GovernsSpells whose damage or healing this stat scales
Boon, Lumen, Haste, Clarity, Aegis, Wayfarer's Blessing