Lorahworld Wiki

A wiki for Lorahworld's items, spells, mobs and terrain generators, generated from the game's own data.

Status Effects

Every timed buff a spell lays on players and every debuff it lays on mobs: what each does while it lasts, how strong it is, and which spells lay it.

A status effect is a timed condition a spell lays: a buff on players — the caster alone, everyone round them, or the ally an orb reaches — or a debuff on the mobs a spell strikes. Each lasts as long as its spell says, stretched by the caster's skills and by the magic stat that governs the spell; laying one again while it lasts refreshes it, the later end and the stronger effect winning. Your own buffs show beside your health and mana with the seconds they have left — a barrier also shows how much more it can soak up — and blink as they run out. Death ends them all.

Laying buffs trains the spell's school: 0.5 experience for every second of effect laid on a player, summed over everyone a cast reaches — the only thing that trains Enchantment. Every spell that lays an effect lists it on the Spells page.

Buffs — on players

Haste

Your feet are quickened: you walk, run and sprint faster.

BuffMovement speedhaste
Laid onLaid on players — the caster, or the allies a spell reaches — and shown beside your health while it lasts
Players
Movement speedAdded on top while it lasts — this much unless the spell lays it stronger or weaker
+35%
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Boon (+30%, 12s), Haste (+35%, 15s), Wayfarer's Blessing (+30%, 45s)

Water Walking

Open water bears you up like solid ground: walk, run and jump across lakes and seas without sinking. Take care where you are standing when it wears off.

Buffwater_walking
Laid onLaid on players — the caster, or the allies a spell reaches — and shown beside your health while it lasts
Players
StrengthIt has no magnitude: while it lasts, it simply holds
On or off
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Water Walking (30s), Wayfarer's Blessing (45s)

Featherfall

You jump higher and drift back down as gently as a feather.

BuffJump strengthfeatherfall
Laid onLaid on players — the caster, or the allies a spell reaches — and shown beside your health while it lasts
Players
Jump strengthAdded on top while it lasts — this much unless the spell lays it stronger or weaker
+30%
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Feather Step (+30%, 20s), Wayfarer's Blessing (+30%, 45s)

Barrier

A shell of defensive magic soaks up the damage of the hits you take until it breaks or fades.

BuffDamage absorbedbarrier
Laid onLaid on players — the caster, or the allies a spell reaches — and shown beside your health while it lasts
Players
Damage absorbedA pool drawn down as it works: it ends early once spent
40
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Defensive Magic (40, 10s)

Stoneskin

Your skin turns hard as granite: every hit you take is softened.

BuffDamage takenstoneskin
Laid onLaid on players — the caster, or the allies a spell reaches — and shown beside your health while it lasts
Players
Damage takenTaken off while it lasts — this much unless the spell lays it stronger or weaker
-35%
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Stoneskin (-35%, 15s), Aegis (-30%, 12s)

Empowered

Power burns in you: every blow you strike, spell you hurl and arrow you loose hits harder.

BuffDamage dealtempowered
Laid onLaid on players — the caster, or the allies a spell reaches — and shown beside your health while it lasts
Players
Damage dealtAdded on top while it lasts — this much unless the spell lays it stronger or weaker
+25%
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Inner Fire (+25%, 12s)
Laid by:Inner Fire

Clarity

Your mind is still and clear: mana flows back to you far faster.

BuffMana regenerationclarity
Laid onLaid on players — the caster, or the allies a spell reaches — and shown beside your health while it lasts
Players
Mana regenerationAdded on top while it lasts — this much unless the spell lays it stronger or weaker
+200%
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Clarity (+200%, 15s)
Laid by:Clarity

Concealed

Your mana is hidden: monsters cannot sense you and pay you no mind — until you strike one, which gives you away.

Buffconcealed
Laid onLaid on players — the caster, or the allies a spell reaches — and shown beside your health while it lasts
Players
StrengthIt has no magnitude: while it lasts, it simply holds
On or off
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Mana Concealment (30s)

Lumen

A mote of light floats at your shoulder, lighting the dark around you.

Bufflumen
Laid onLaid on players — the caster, or the allies a spell reaches — and shown beside your health while it lasts
Players
StrengthIt has no magnitude: while it lasts, it simply holds
On or off
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Lumen (180s)
Laid by:Lumen

Flame Ward

Wreathed in flame: anything that strikes you in melee is burned for it and set alight.

BuffDamage returnedflame_ward
Laid onLaid on players — the caster, or the allies a spell reaches — and shown beside your health while it lasts
Players
Damage returnedA pool drawn down as it works: it ends early once spent
8
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Flame Ward (8, 20s)
Laid by:Flame Ward

Debuffs — on mobs

Bound

Held fast by magic: it cannot move, attack or flee until the binding fades.

Debuffbound
Laid onLaid on the mobs a spell strikes; it never touches a player
Mobs
StrengthIt has no magnitude: while it lasts, it simply holds
On or off
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Waldgose (1.5s), Sorganeil (4s), Judradjim (1s), Glacial Prison (3.5s), Repulse (1s)

Chilled

Numbed by the cold: it moves sluggishly until it thaws.

DebuffMovement speedchilled
Laid onLaid on the mobs a spell strikes; it never touches a player
Mobs
Movement speedTaken off while it lasts — this much unless the spell lays it stronger or weaker
-45%
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Maelstrom (-50%, 4s), Earthquake (-45%, 3s), Ice Shard (-45%, 2.5s), Frost Nova (-60%, 4s), Ice Lance (-45%, 3s), Blizzard (-60%, 5s)

Burning

Set alight: it takes damage every moment until the flames die down, credited to whoever lit them.

DebuffDamageburning
Laid onLaid on the mobs a spell strikes; it never touches a player
Mobs
DamageEvery second while it lasts
6/s
Laid byHow strongly and for how long each spell lays it, before the caster's skills and governing stat stretch the time
Hellfire (6/s, 4s)
Laid by:Hellfire