Lorahworld Wiki

A wiki for Lorahworld's items, spells, mobs and terrain generators, generated from the game's own data.

Terrain Generators

Every terrain generator a world can be created with, and the kind of landscape each one rolls.

A world picks one generator when it is created and keeps it for life — new worlds start with Biomes, and a world made under an older default keeps rolling the terrain it was born with. Generation is deterministic: the world’s id seeds the noise, and each chunk is generated once — the first time a player roams near it — then persisted, so every visit to the same place finds the same landscape.

Height levels below are the quantized plateaus a chunk’s surface can sit at. Neighbouring chunks a level or two apart are joined by walkable ramps; anything steeper becomes a cliff face that acts as a wall.

Flat World

The original Lorahworld terrain: one endless flat plane at height 0, grass to the north of the origin and ocean to the south.

flat_v1
Surface
One flat plane at height 0
MaterialsGrass north of the world origin, ocean south of it
Grass and ocean
Voxel decorationsGenerated chunks contain terrain only
None

Rolling Hills

Seeded value-noise hills: flat grass plateaus joined by walkable ramps, cliff faces sealing every sheer drop, flat ocean in the lowlands and bare stone on the highest hilltops.

hills_v1
Height levelsChunk plateaus joined by ramps, with cliff faces sealing every sheer drop
-1 to 6
Ocean levelAll water is flat, one level below the lowest land
-1
Bare stone from levelLand this high up is rock instead of grass
4
Spawn plaza radiusChunks this close to the origin stay flat grass at level 0, so fresh spawns land on level ground
1 chunk
Voxel decorationsGenerated chunks contain terrain only
None

Biomes

Two seeded noise fields shape every chunk: elevation carves oceans, beaches and stone mountains while moisture splits the land into desert, plains and forest — with voxel trees, and layered cliffs showing the stone beneath the topsoil.

Default for new worldsbiome_v1
Biomesocean, beach, desert, plains, forest, mountains
6
Height levelsChunk plateaus joined by ramps; cliffs are layered, a band of topsoil over stone
-1 to 8
Mountains from levelLand this high up is the bare-stone mountains biome
5
Beaches up to levelLow land bordering the ocean turns to sand
1
Spawn plaza radiusChunks this close to the origin stay flat grass at level 0, so fresh spawns land on level ground
1 chunk
Voxel decorationsGenerated chunks come with voxel blocks (e.g. trees), breakable like player-placed ones
Yes