Lorahworld Wiki

A wiki for Lorahworld's items, spells, mobs and terrain generators, generated from the game's own data.

Structures

The goblin camps, wizard totems and abandoned castles the world generator scatters across the land, the guards that appear when you come near, the loot left behind, and what they are built of.

Structures are built by the world generator as it rolls each chunk — at most one per chunk, never on the spawn plaza — and are as much a part of the landscape as the trees: deterministic in the world’s seed, persisted with the chunk, and mineable block by block. Each one keeps a clearing around itself free of trees and undergrowth. Camps and totems sit on one flat chunk; an abandoned castle is rolled afresh for every site — the Demon King’s castle plan, smaller and moatless — and spans several chunks, raised on a cobblestone plinth wherever the ground under it is level enough.

They are landmarks, so they are kept well apart: a chunk that rolls a structure only builds it if no other chunk within 8 chunks rolled one too, and a structure keeps its distance from the world spawn as well — the starting lands are yours to find your feet in, and finding a camp, a totem or a castle means going looking for one.

A structure stands empty until a living player comes within its trigger radius; then (within 1.5 seconds) its garrison appears around it, posted to guard the place — they wander only a little way from it, though they will chase you as far as any mob does. Guards that despawn while nobody is near are replaced on your next visit. Slay them all and the site stays empty for its respawn time before a fresh garrison takes up the post. Garrisons ignore the world’s mob cap and never appear in peaceful or no-mobs worlds.

Nobody guards an abandoned castle. Its loot chests were filled when it was generated: right click one to open it and take what you like, or break it to spill everything inside. The chests, the stairs and the stone are all yours to carry off and build with. The lord’s treasure chest is where an abandoned castle keeps its magic: now and then a wand, sometimes a grimoire.

Goblin Camp

A campfire burning in a ring of log seats and scattered stones, with a leafy lean-to at its edge. Goblins gather here — come close and they rush out to defend it.

3× Goblingoblin_camp
GarrisonPosted 3 units out from the centre when a player first comes near; they wander no further than 8 units from it unless chasing someone
3 Goblins
Trigger radiusCome this close to the centre and the garrison appears
20 units
Respawn timeHow long the site stands empty after every guard is slain before it is manned again
300s
FootprintThe clearing the generator keeps free of trees and undergrowth around it
7×7 cells
Built fromEvery block can be mined like any other; the garrison does not rebuild
8× Wood Log, 6× Leaves, 4× Stones, 1× Campfire
Found inThe biomes of the default generator that roll it, and how often per flat chunk (never on the spawn plaza). Far fewer are built than are rolled: only one structure stands in any neighbourhood
Plains (2.5% of chunks), Forest (2% of chunks), Cherry Grove (1% of chunks), Dead Forest (2.5% of chunks), Savanna (2.5% of chunks), Jungle (1.5% of chunks), Taiga (1.5% of chunks), Autumn Forest (2% of chunks)
Kept apart byNo two structures of any kind are built closer together than this, however often their biome rolls them
8 chunks
Kept from spawn byHow far out from the world spawn the nearest one can stand — the starting lands are left free of guarded places and castles alike
50 chunks

Wizard Totem

A pole of dark stone carved with glowing runes, raised on a plinth between four brazier-topped pillars. Evil wizards keep the fires burning — and hurl fireballs at anyone who comes near.

2× Evil Wizardwizard_totem
GarrisonPosted 4 units out from the centre when a player first comes near; they wander no further than 8 units from it unless chasing someone
2 Evil Wizards
Trigger radiusCome this close to the centre and the garrison appears
24 units
Respawn timeHow long the site stands empty after every guard is slain before it is manned again
300s
FootprintThe clearing the generator keeps free of trees and undergrowth around it
7×7 cells
Built fromEvery block can be mined like any other; the garrison does not rebuild
17× Stone Block, 4× Wizard Totem, 4× Campfire
Found inThe biomes of the default generator that roll it, and how often per flat chunk (never on the spawn plaza). Far fewer are built than are rolled: only one structure stands in any neighbourhood
Desert (1.2% of chunks), Plains (0.8% of chunks), Forest (0.8% of chunks), Dead Forest (2% of chunks), Savanna (0.8% of chunks), Tundra (1.5% of chunks), Taiga (0.8% of chunks), Autumn Forest (0.8% of chunks), Mountains (1.5% of chunks), Snowy Mountains (1.2% of chunks)
Kept apart byNo two structures of any kind are built closer together than this, however often their biome rolls them
8 chunks
Kept from spawn byHow far out from the world spawn the nearest one can stand — the starting lands are left free of guarded places and castles alike
50 chunks

Abandoned Castle

A ruined castle of stone bricks on a cobblestone plinth: a thick curtain wall with towers at its corners, flanks and gate encloses a grassy courtyard and a tall keep. Climb the stairs inside the walls and you can walk the ramparts all the way round, through the towers and over the gate. Its garrison is long gone, its battlements gapped and its keep crumbling, but not its stores: a treasure chest waits at the head of the great hall, more in the corners, and the stone itself is anyone's to quarry.

abandoned_castle
GarrisonNobody guards it any more — only the monsters that roam everywhere at night
None — abandoned
Loot chestsFilled when the castle is generated; take what you like (right click a chest), and break a chest to spill everything left in it
1 Castle Treasure Chest, 2–3 Castle Storeroom Chests
FootprintRolled afresh for every castle (and turned to face any way) — the castle and the open ground round it, which the generator keeps free of trees and undergrowth
35–41 × 39–45 cells
Built from (a typical one)Every castle is different; this one stood on level ground. Its stone can be quarried like any other
2322× Stone Bricks, 432× Cobblestone, 342× Grass Block, 253× Mossy Stone, 169× Stone Battlement, 48× Tall Grass, 13× Stone Stairs, 12× Gravel Block, 5× Dandelion, 4× Chest, 4× Daisies, 2× Poppy, 1× Wildflower
Found inThe biomes of the default generator that roll it, and how often per flat chunk (never on the spawn plaza). Far fewer are built than are rolled: only one structure stands in any neighbourhood
Desert (0.15% of chunks), Plains (0.45% of chunks), Forest (0.4% of chunks), Cherry Grove (0.35% of chunks), Dead Forest (0.45% of chunks), Savanna (0.35% of chunks), Jungle (0.15% of chunks), Tundra (0.35% of chunks), Taiga (0.35% of chunks), Autumn Forest (0.4% of chunks), Mountains (0.25% of chunks)
Kept apart byNo two structures of any kind are built closer together than this, however often their biome rolls them
8 chunks
Kept from spawn byHow far out from the world spawn the nearest one can stand — the starting lands are left free of guarded places and castles alike
16 chunks

Castle Storeroom Chest

A chest of the garrison's stores, left in a courtyard corner or along the hall: arrows, food and seed grain, torches, tools, plain clothes and building stone.