Lorahworld Wiki

A wiki for Lorahworld's items, spells, mobs and terrain generators, generated from the game's own data.

Mobs

Every creature that spawns in the world — the monsters of the night and the animals of the day — what it does to you, and what it looks like from every angle.

What comes out depends on the light. In the dark — at night, under a dark enough storm, or at any hour in a cavern — a world tops itself up to 10 monsters; by day it puts out up to 6 animals instead, and none of the night’s monsters — though now and then a bear that will not stand for company. Either way it tries to place one every 4 seconds in a ring 24–40 units around a living player, and never within 24 units of anyone — beyond every monster’s aggro radius, so a fresh spawn wanders into view rather than appearing at your side. Empty worlds spawn nothing. A monster wanders aimlessly until a player strays inside its aggro radius, then chases them down and swings whenever it is in range and off cooldown — or, for a ranged mob, hurls a projectile and keeps its distance. A grazing animal never attacks: it wanders, stops to graze, and bolts from whatever hurts it for 4 seconds. Each world can narrow this down: a peaceful world only ever gets its grazing animals (nothing that attacks, no structure garrisons), and a world set to no mobs gets nothing at all. Which one spawns is a weighted roll among the mobs of the current light that may spawn on the ground at the chosen spot (a few only ever spawn in certain biomes: see each entry’s “Spawns in”), so the rarer types show up less often — and a roll landing on a type with no room left spawns nothing that time, so a rare one stays rare however full the world is; Evil Wizards never spawn at random at all, only as the garrison of a structure; Broodmothers, Wraiths, Stone Golems, Hellhounds, Dread Knights and Demon Kings are only ever met in dungeons. Some come in more than one coat, rolled as they spawn; only the look differs.

In the overworld, mobs do not follow you forever. One that has been more than 72 units from every player in the world for 30 seconds straight quietly despawns, freeing its slot for a fresh spawn near whoever is still playing; wandering back within range before then resets its clock. A world everyone has left drains its mobs the same way. Come daylight, the night’s monsters count as distant from just 24 units, so the ones nobody is fighting melt away with the dawn (a structure’s guards hold their posts). Each world chooses this: dungeon-style worlds set to never despawn keep every monster until someone kills it, so clearing the place means clearing it.

Each preview below is the mob’s actual in-game model, rendered in your browser — drag it around to look at the thing that is about to bite you, or the one you are about to have for dinner, and try each coat on the mobs that come in several.

Slime

20 health5 damage per hitslime
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3D preview of a Slime.

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Health
20
Attack damage4.17 per second while in range
5
Attack rangeAttacks every 1.2s
1.4 units
Aggro radiusCome this close and it starts chasing you
10 units
Chase speed
3.5 units/s
Wander speedWhile nobody has its attention
1.5 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.7 units
Comes out
In the dark
Spawn shareOf the mobs that spawn in the dark (spawn weight 7)
33%
DungeonsAlso lurks in these dungeons
The Old Crypt, The Catacombs, The Barrow

Imp

35 health9 damage per hitimp
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3D preview of a Imp.

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Health
35
Attack damage9 per second while in range
9
Attack rangeAttacks every 1s
1.6 units
Aggro radiusCome this close and it starts chasing you
14 units
Chase speed
5 units/s
Wander speedWhile nobody has its attention
2 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.6 units
Comes out
In the dark
Spawn shareOf the mobs that spawn in the dark (spawn weight 3)
14%
DungeonsAlso lurks in these dungeons
The Old Crypt, The Catacombs, The Golem Forge, The Demon King's Castle

Goblin

30 health7 damage per hitGuards Goblin Campsgoblin
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3D preview of a Goblin.

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Health
30
Attack damage7.78 per second while in range
7
Attack rangeAttacks every 0.9s
1.8 units
Aggro radiusCome this close and it starts chasing you
12 units
Chase speed
4.5 units/s
Wander speedWhile nobody has its attention
1.8 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.59 units
Comes out
In the dark
Spawn shareOf the mobs that spawn in the dark (spawn weight 4)
19%
DungeonsAlso lurks in these dungeons
The Old Crypt, The Catacombs, The Demon King's Castle
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Arrow (2–5, 75% chance), Hunting Bow (8% chance), Longbow (2% chance), Iron Sword (5% chance), Iron Battleaxe (3% chance), Hoe (12% chance), Wheat Seeds (1–3, 30% chance), Torch (1–3, 35% chance)

Evil Wizard

45 health14 damage per hitRangedGuards Wizard Totemsevil_wizard
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3D preview of a Evil Wizard.

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Health
45
Projectile damage7.78 per second while in range
14
Ranged attackFires from up to 16 units away every 1.8s, and backs off from anyone closer than 6 units
Fireball projectile
Aggro radiusCome this close and it starts chasing you
18 units
Chase speed
4 units/s
Wander speedWhile nobody has its attention
1.5 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.88 units
Spawns atNever a random spawn: only appears to guard these structures
Wizard Totem
DungeonsAlso lurks in these dungeons
The Old Crypt, The Catacombs, The Demon King's Castle
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Mage's Wand (10% chance), Ember Wand (6% chance), Grimoire of Hellfire (2% chance)

Deer

20 healthPassivedeer
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3D preview of a Deer.

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Health
20
TemperamentNever attacks: hurt it and it runs from you for 4s
Passive
Flee speedFaster than you walk, slower than you sprint — or loose an arrow
8 units/s
Wander speedWhile nobody has its attention; it stops to graze 45% of the time
1.3 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.88 units
Comes out
By day
Spawn shareOf the mobs that spawn by day (spawn weight 2)
33%
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Meat (1–3)

Rabbit

6 healthPassiverabbit
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3D preview of a brown Rabbit.

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Health
6
TemperamentNever attacks: hurt it and it runs from you for 4s
Passive
Flee speedFaster than you walk, slower than you sprint — or loose an arrow
7 units/s
Wander speedWhile nobody has its attention; it stops to graze 55% of the time
1.2 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.3 units
Comes out
By day
Spawn shareOf the mobs that spawn by day (spawn weight 3)
50%
VariantsHow often a fresh one turns up in each coat; only the look differs
Brown (55%), Grey (27%), Black (9%), White (9%)
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Meat (60% chance)

Turkey

12 healthPassiveturkey
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3D preview of a bronze Turkey.

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Health
12
TemperamentNever attacks: hurt it and it runs from you for 4s
Passive
Flee speedFaster than you walk, slower than you sprint — or loose an arrow
6.5 units/s
Wander speedWhile nobody has its attention; it stops to graze 60% of the time
1 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.4 units
Comes out
By day
Spawns inOnly ever rolled on the ground these biomes are carpeted with; there it competes with everything else that comes out
Autumn Forest
Spawn shareOf the mobs that spawn by day on its own ground (spawn weight 4)
40%
VariantsHow often a fresh one turns up in each coat; only the look differs
Bronze (67%), Slate (22%), White (11%)
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Meat (1–2)

Sheep

14 healthPassivesheep
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3D preview of a white Sheep.

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Health
14
TemperamentNever attacks: hurt it and it runs from you for 4s
Passive
Flee speedFaster than you walk, slower than you sprint — or loose an arrow
6 units/s
Wander speedWhile nobody has its attention; it stops to graze 65% of the time
0.9 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.5 units
Comes out
By day
Spawns inOnly ever rolled on the ground these biomes are carpeted with; there it competes with everything else that comes out
Plains, Forest, Cherry Grove, Jungle
Spawn shareOf the mobs that spawn by day on its own ground (spawn weight 3)
33%
VariantsHow often a fresh one turns up in each coat; only the look differs
White (62%), Grey (15%), Brown (15%), Black (8%)
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Meat (1–2)

Mountain Goat

16 healthPassivemountain_goat
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3D preview of a white Mountain Goat.

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Health
16
TemperamentNever attacks: hurt it and it runs from you for 4s
Passive
Flee speedFaster than you walk, slower than you sprint — or loose an arrow
7.5 units/s
Wander speedWhile nobody has its attention; it stops to graze 50% of the time
1.2 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.45 units
Comes out
By day
Spawns inOnly ever rolled on the ground these biomes are carpeted with; there it competes with everything else that comes out
Tundra, Taiga, Mountains, Snowy Mountains
Spawn shareOf the mobs that spawn by day on its own ground (spawn weight 3)
33%
VariantsHow often a fresh one turns up in each coat; only the look differs
White (55%), Grey (18%), Brown (18%), Black (9%)
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Meat (1–2)

Penguin

8 healthPassivepenguin
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3D preview of a emperor Penguin.

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Health
8
TemperamentNever attacks: hurt it and it runs from you for 4s
Passive
Flee speedFaster than you walk, slower than you sprint — or loose an arrow
4.5 units/s
Wander speedWhile nobody has its attention; it stops to graze 45% of the time
0.7 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.3 units
Comes out
By day
Spawns inOnly ever rolled on the ground these biomes are carpeted with; there it competes with everything else that comes out
Frozen Ocean, Stony Shore, Tundra, Taiga, Snowy Mountains
Spawn shareOf the mobs that spawn by day on its own ground (spawn weight 3)
33%
VariantsHow often a fresh one turns up in each coat; only the look differs
Emperor (60%), Gentoo (40%)
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Meat (50% chance)

Camel

28 healthPassivecamel
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3D preview of a tan Camel.

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Health
28
TemperamentNever attacks: hurt it and it runs from you for 4s
Passive
Flee speedFaster than you walk, slower than you sprint — or loose an arrow
7 units/s
Wander speedWhile nobody has its attention; it stops to graze 50% of the time
1.1 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.8 units
Comes out
By day
Spawns inOnly ever rolled on the ground these biomes are carpeted with; there it competes with everything else that comes out
Beach, Desert, Savanna
Spawn shareOf the mobs that spawn by day on its own ground (spawn weight 2)
25%
VariantsHow often a fresh one turns up in each coat; only the look differs
Tan (60%), Brown (30%), White (10%)
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Meat (2–3)

Bear

70 health15 damage per hitbear
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3D preview of a brown Bear.

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Health
70
Attack damage9.38 per second while in range
15
Attack rangeAttacks every 1.6s
2.2 units
Aggro radiusCome this close and it starts chasing you
9 units
Chase speed
7 units/s
Wander speedWhile nobody has its attention; it stands still 40% of the time
1.4 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.85 units
Comes out
By day
Spawn shareOf the mobs that spawn by day (spawn weight 1); never more than 2 in a world at once
17%
VariantsHow often a fresh one turns up in each coat; only the look differs
Brown (46%), Black (31%), Cinnamon (15%), White (8%)
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Meat (2–4)

Skeleton

28 health8 damage per hitskeleton
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3D preview of a Skeleton.

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Health
28
Attack damage7.27 per second while in range
8
Attack rangeAttacks every 1.1s
1.8 units
Aggro radiusCome this close and it starts chasing you
13 units
Chase speed
4.2 units/s
Wander speedWhile nobody has its attention
1.6 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.45 units
Comes out
In the dark
Spawn shareOf the mobs that spawn in the dark (spawn weight 4)
19%
DungeonsAlso lurks in these dungeons
The Barrow, The Spider Warren, The Golem Forge, The Demon King's Castle
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Arrow (1–3, 50% chance)

Cave Spider

16 health5 damage per hitcave_spider
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3D preview of a Cave Spider.

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Health
16
Attack damage7.14 per second while in range
5
Attack rangeAttacks every 0.7s
1.4 units
Aggro radiusCome this close and it starts chasing you
12 units
Chase speed
6.8 units/s
Wander speedWhile nobody has its attention; it stands still 30% of the time
2.2 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.55 units
Comes out
In the dark
Spawn shareOf the mobs that spawn in the dark (spawn weight 3)
14%
DungeonsAlso lurks in these dungeons
The Spider Warren

Broodmother

95 health14 damage per hitbroodmother
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3D preview of a Broodmother.

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Health
95
Attack damage10.77 per second while in range
14
Attack rangeAttacks every 1.3s
2.4 units
Aggro radiusCome this close and it starts chasing you
14 units
Chase speed
5 units/s
Wander speedWhile nobody has its attention; it stands still 30% of the time
1.4 units/s
Hit radiusHow wide a target it is for swings and projectiles
1.21 units
Lurks inNever a random spawn: only met in these dungeons
The Spider Warren

Wraith

38 health10 damage per hitRangedwraith
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3D preview of a Wraith.

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Health
38
Projectile damage5.88 per second while in range
10
Ranged attackFires from up to 14 units away every 1.7s, and backs off from anyone closer than 5 units
Wind Gust projectile
Aggro radiusCome this close and it starts chasing you
16 units
Chase speed
4.4 units/s
Wander speedWhile nobody has its attention
1.6 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.5 units
Lurks inNever a random spawn: only met in these dungeons
The Barrow
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Wind Staff (8% chance), Gale Wand (6% chance)

Stone Golem

140 health22 damage per hitstone_golem
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3D preview of a Stone Golem.

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Health
140
Attack damage9.17 per second while in range
22
Attack rangeAttacks every 2.4s
2.4 units
Aggro radiusCome this close and it starts chasing you
10 units
Chase speed
2.8 units/s
Wander speedWhile nobody has its attention; it stands still 50% of the time
1 units/s
Hit radiusHow wide a target it is for swings and projectiles
1 units
Lurks inNever a random spawn: only met in these dungeons
The Golem Forge
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Stone Block (2–5)

Hellhound

26 health7 damage per hithellhound
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3D preview of a Hellhound.

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Health
26
Attack damage8.75 per second while in range
7
Attack rangeAttacks every 0.8s
1.6 units
Aggro radiusCome this close and it starts chasing you
15 units
Chase speed
7.2 units/s
Wander speedWhile nobody has its attention; it stands still 25% of the time
2.4 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.6 units
Lurks inNever a random spawn: only met in these dungeons
The Demon King's Castle
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Meat (40% chance)

Dread Knight

85 health15 damage per hitdread_knight
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3D preview of a Dread Knight.

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Health
85
Attack damage10 per second while in range
15
Attack rangeAttacks every 1.5s
2.2 units
Aggro radiusCome this close and it starts chasing you
12 units
Chase speed
3.8 units/s
Wander speedWhile nobody has its attention; it stands still 50% of the time
1.2 units/s
Hit radiusHow wide a target it is for swings and projectiles
0.55 units
Lurks inNever a random spawn: only met in these dungeons
The Demon King's Castle
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Iron Sword (15% chance)

Demon King

420 health24 damage per hitRangeddemon_king
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3D preview of a Demon King.

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Health
420
Projectile damage10.91 per second while in range
24
Ranged attackFires from up to 18 units away every 2.2s, and never gives ground
Meteor projectile
Melee damageSwings instead of firing at anyone within 3 units
30
Aggro radiusCome this close and it starts chasing you
20 units
Chase speed
3.6 units/s
Wander speedWhile nobody has its attention; it stands still 70% of the time
1 units/s
Hit radiusHow wide a target it is for swings and projectiles
1.1 units
Lurks inNever a random spawn: only met in these dungeons
The Demon King's Castle
DropsRolled when it is slain (not when it despawns); walk over a drop to pick it up
Fire Staff, Iron Sword (50% chance)