Lorahworld Wiki

A wiki for Lorahworld's items, spells, mobs and terrain generators, generated from the game's own data.

Skills

Every skill tree, how it levels, and every skill its points can buy — passives that are always on, and abilities you bind to a weapon.

A skill tree is trained by doing its thing — wounding mobs with a weapon or a school's spells, healing players with life magic, laying buffs on players with enchantments, sprinting for stamina, bringing in harvests for botany — and every level it earns is a point to spend on one of its skills, from the skills dialog (K key). The top row is open from the first point; each row below waits for enough points spent in the tree, and some skills wait on another first. Points can be taken back with the dialog's reset (the experience stays), and your progress is saved with your character.

Most skills are passive: always on once learned, tuning the tree's discipline (a school's passives tune only that school's spells). An ability skill teaches a new spell or weapon technique instead: learn it, then pick up a staff or wand of the school, a sword or a battleaxe in the inventory (I) and bind it to one of the weapon's ability slots. A school's greatest spell can only be learned while its grimoire — found in castle treasure and dungeon hoards — is in your inventory; the book is not used up. In the field, R switches the held weapon between its own ability and the ones bound to it. The bindings stay on the weapon — hand a taught staff to a friend and they can use whatever of it they have learned too. The Items page lists the weapons each tree is trained with.

Weapons

Archery

The bow and the arrow: draw quicker, loose harder and farther, waste fewer arrows, and fill the air with them.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
15
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 15 at 3000 experience in all
25 more each level
Trained byWound mobs with arrows: every point of damage an arrow deals is a point of experience, and a kill adds half the mob's health on top.
1 per point of damage
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6

Steady Draw

Draw your bow 10% faster per rank.

PassiveRow 13 rankssteady_draw
Ranks
3
Bow draw time-30% at rank 3
-10% per rank
RowOpen from the first level
1
Requires
Nothing

Honed Arrowheads

Your arrows deal 10% more damage per rank.

PassiveRow 13 rankshoned_arrowheads
Ranks
3
Arrow damage+30% at rank 3
+10% per rank
RowOpen from the first level
1
Requires
Nothing

Far Shot

Your arrows leave the string 15% faster per rank, flying flatter and farther.

PassiveRow 22 ranksfar_shot
Ranks
2
Arrow speed+30% at rank 2
+15% per rank
RowNeeds 3 points spent in Archery
2
Requires
Steady Draw 1

Fletcher's Thrift

A 20% chance per rank that a loosed arrow is not used up.

PassiveRow 22 ranksfletchers_thrift
Ranks
2
Chance to keep an arrow40% at rank 2
20% per rank
RowNeeds 3 points spent in Archery
2
Requires
Nothing

Deadeye

Arrows loosed at full draw deal 20% more damage per rank.

PassiveRow 22 ranksdeadeye
Ranks
2
Full draw damage+40% at rank 2
+20% per rank
RowNeeds 3 points spent in Archery
2
Requires
Honed Arrowheads 1

Sharpshooter

Gravity pulls your arrows down 25% less per rank, so they hold their line.

PassiveRow 32 rankssharpshooter
Ranks
2
Arrow drop-50% at rank 2
-25% per rank
RowNeeds 6 points spent in Archery
3
Requires
Far Shot 1

Volley

A shot loosed at full draw sends two more arrows fanned out beside it, for the price of one.

PassiveRow 31 rankvolley
Ranks
1
Extra arrows on a full draw+2 at rank 1
+2 per rank
RowNeeds 6 points spent in Archery
3
Requires
Deadeye 1

Swordsmanship

The blade: strike harder, recover quicker, reach farther, and learn the techniques a sword can be taught.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
11
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 11 at 1650 experience in all
25 more each level
Trained byWound mobs with a sword: every point of damage a strike deals is a point of experience, and a kill adds half the mob's health on top.
1 per point of damage
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6

Honed Edge

Your sword strikes deal 10% more damage per rank.

PassiveRow 13 rankshoned_edge
Ranks
3
Strike damage+30% at rank 3
+10% per rank
RowOpen from the first level
1
Requires
Nothing

Swift Blade

Your sword is ready to strike again 8% sooner per rank.

PassiveRow 13 ranksswift_blade
Ranks
3
Strike cooldown-24% at rank 3
-8% per rank
RowOpen from the first level
1
Requires
Nothing

Thrust

A technique for your sword: a lunge of the point that reaches far past a slash and hits harder, but only straight ahead.

Ability: ThrustRow 21 rankthrust
Ranks
1
Teaches22 damage · 4.2 reach · 40° arc · 0.8 s
Thrust
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Iron Sword
RowNeeds 3 points spent in Swordsmanship
2
Requires
Honed Edge 1

Crushing Blow

A technique for your sword: a slow two-handed chop that lands more than twice as hard as a slash.

Ability: Crushing BlowRow 21 rankcrushing_blow
Ranks
1
Teaches34 damage · 2.6 reach · 80° arc · 1.8 s
Crushing Blow
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Iron Sword
RowNeeds 3 points spent in Swordsmanship
2
Requires
Nothing

Footwork

Your sword strikes reach 10% farther per rank.

PassiveRow 22 ranksfootwork
Ranks
2
Strike reach+20% at rank 2
+10% per rank
RowNeeds 3 points spent in Swordsmanship
2
Requires
Swift Blade 1

Whirlwind

A technique for your sword: spin with the blade out and strike everything around you at once.

Ability: WhirlwindRow 31 rankwhirlwind
Ranks
1
Teaches20 damage · 3 reach · all around · 2.5 s
Whirlwind
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Iron Sword
RowNeeds 6 points spent in Swordsmanship
3
Requires
Crushing Blow 1

Axemanship

The battleaxe: hit harder, come round quicker, reach farther, and learn the techniques an axe can be taught.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
11
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 11 at 1650 experience in all
25 more each level
Trained byWound mobs with a battleaxe: every point of damage a strike deals is a point of experience, and a kill adds half the mob's health on top.
1 per point of damage
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6

Heavy Head

Your axe strikes deal 12% more damage per rank.

PassiveRow 13 ranksheavy_head
Ranks
3
Strike damage+36% at rank 3
+12% per rank
RowOpen from the first level
1
Requires
Nothing

Practiced Swing

Your axe is ready to strike again 8% sooner per rank.

PassiveRow 13 rankspracticed_swing
Ranks
3
Strike cooldown-24% at rank 3
-8% per rank
RowOpen from the first level
1
Requires
Nothing

Reaping Sweep

A technique for your battleaxe: a long, flat swing that reaps everything in a half circle in front of you.

Ability: Reaping SweepRow 21 rankreaping_sweep
Ranks
1
Teaches17 damage · 3.3 reach · 180° arc · 1.2 s
Reaping Sweep
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Iron Battleaxe
RowNeeds 3 points spent in Axemanship
2
Requires
Heavy Head 1

Sunder

A technique for your battleaxe: raise it high overhead and bring it down with all your weight — the hardest single blow of any weapon.

Ability: SunderRow 21 ranksunder
Ranks
1
Teaches46 damage · 2.7 reach · 50° arc · 2.4 s
Sunder
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Iron Battleaxe
RowNeeds 3 points spent in Axemanship
2
Requires
Nothing

Long Haft

Your axe strikes reach 10% farther per rank.

PassiveRow 22 rankslong_haft
Ranks
2
Strike reach+20% at rank 2
+10% per rank
RowNeeds 3 points spent in Axemanship
2
Requires
Practiced Swing 1

Earthshaker

A technique for your battleaxe: leap and drive it into the ground, wounding everything around you at once.

Ability: EarthshakerRow 31 rankearthshaker
Ranks
1
Teaches30 damage · 3.4 reach · all around · 3.2 s
Earthshaker
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Iron Battleaxe
RowNeeds 6 points spent in Axemanship
3
Requires
Sunder 1

Magic

Fire Magic

The fire school: hotter flames for less mana, and the spells a fire staff can be taught.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
13
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 13 at 2275 experience in all
25 more each level
Trained byWound mobs with fire spells: every point of damage is a point of experience, and a kill adds half the mob's health on top.
1 per point of damage
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6, row 4: 9

Kindling

Your fire spells deal 8% more damage per rank.

PassiveRow 13 rankskindling
Ranks
3
Spell damage+24% at rank 3
+8% per rank
RowOpen from the first level
1
Requires
Nothing

Smoldering Focus

Your fire spells cost 8% less mana per rank.

PassiveRow 13 rankssmoldering_focus
Ranks
3
Spell mana cost-24% at rank 3
-8% per rank
RowOpen from the first level
1
Requires
Nothing

Ember Volley

A spell for your fire staff: three embers flung in a fan, each a little weaker than a fireball.

Ability: Ember VolleyRow 21 rankember_volley
Ranks
1
Teaches30 mana · 1.2 s · 3 × 12 damage
Ember Volley
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Fire Staff, Ember Wand
RowNeeds 3 points spent in Fire Magic
2
Requires
Kindling 1

Inner Fire

A spell for your fire focus: twelve seconds in which everything you strike, cast or loose hits a quarter harder.

Ability: Inner FireRow 21 rankinner_fire
Ranks
1
Teaches30 mana · 30 s recast · Empowered 12 s
Inner Fire
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Fire Staff, Ember Wand
RowNeeds 3 points spent in Fire Magic
2
Requires
Nothing

Quickfire

Your fire spells are ready to cast again 10% sooner per rank.

PassiveRow 22 ranksquickfire
Ranks
2
Spell cooldown-20% at rank 2
-10% per rank
RowNeeds 3 points spent in Fire Magic
2
Requires
Smoldering Focus 1

Flame Ward

A spell for your fire focus: a mantle of fire that burns whatever strikes you in melee.

Ability: Flame WardRow 31 rankflame_ward
Ranks
1
Teaches30 mana · 25 s recast · Flame Ward 20 s
Flame Ward
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Fire Staff, Ember Wand
RowNeeds 6 points spent in Fire Magic
3
Requires
Inner Fire 1

Meteor

A spell for your fire staff: a great slow ball of flame that hits harder than anything else fire can throw.

Ability: MeteorRow 31 rankmeteor
Ranks
1
Teaches55 mana · 3 s · 60 damage
Meteor
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Fire Staff, Ember Wand
RowNeeds 6 points spent in Fire Magic
3
Requires
Ember Volley 1

Hellfire

A spell for your fire focus, learned only from the Grimoire of Hellfire: hellfire erupts where you aim and sets the survivors burning.

Ranks
1
Learned fromIts point can only be spent while the book is in your inventory; the book is not used up
Grimoire of Hellfire
Teaches70 mana · 12 s recast · 55 damage where you aim (3.5 radius), Burning 4 s
Hellfire
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Fire Staff, Ember Wand
RowNeeds 9 points spent in Fire Magic
4
Requires
Meteor 1

Water Magic

The water school: heavier splashes for less mana, and the spells a water staff can be taught.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
12
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 12 at 1950 experience in all
25 more each level
Trained byWound mobs with water spells: every point of damage is a point of experience, and a kill adds half the mob's health on top.
1 per point of damage
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6, row 4: 9

Tidecaller

Your water spells deal 8% more damage per rank.

PassiveRow 13 rankstidecaller
Ranks
3
Spell damage+24% at rank 3
+8% per rank
RowOpen from the first level
1
Requires
Nothing

Still Waters

Your water spells cost 8% less mana per rank.

PassiveRow 13 ranksstill_waters
Ranks
3
Spell mana cost-24% at rank 3
-8% per rank
RowOpen from the first level
1
Requires
Nothing

Water Jet

A spell for your water staff: a quick, cheap jet of water you can fire again almost at once.

Ability: Water JetRow 21 rankwater_jet
Ranks
1
Teaches8 mana · 0.3 s · 10 damage
Water Jet
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Water Staff, Tide Wand
RowNeeds 3 points spent in Water Magic
2
Requires
Tidecaller 1

Water Walking

A spell for your water focus: you and everyone beside you walk on open water for thirty seconds.

Ability: Water WalkingRow 21 rankwater_walking
Ranks
1
Teaches30 mana · 20 s recast · party in 6: Water Walking 30 s
Water Walking
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Water Staff, Tide Wand
RowNeeds 3 points spent in Water Magic
2
Requires
Nothing

Flowing Form

Your water spells are ready to cast again 10% sooner per rank.

PassiveRow 22 ranksflowing_form
Ranks
2
Spell cooldown-20% at rank 2
-10% per rank
RowNeeds 3 points spent in Water Magic
2
Requires
Still Waters 1

Bubble Barrage

A spell for your water staff: five bubbles sprayed in a wide fan, to catch whatever is in front of you.

Ability: Bubble BarrageRow 31 rankbubble_barrage
Ranks
1
Teaches30 mana · 1.4 s · 5 × 8 damage
Bubble Barrage
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Water Staff, Tide Wand
RowNeeds 6 points spent in Water Magic
3
Requires
Water Jet 1

Maelstrom

A spell for your water focus, learned only from the Grimoire of the Maelstrom: a whirlpool where you aim that wounds and slows everything in it.

Ranks
1
Learned fromIts point can only be spent while the book is in your inventory; the book is not used up
Grimoire of the Maelstrom
Teaches65 mana · 12 s recast · 40 damage where you aim (4.5 radius), Chilled 4 s
Maelstrom
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Water Staff, Tide Wand
RowNeeds 9 points spent in Water Magic
4
Requires
Bubble Barrage 1

Wind Magic

The wind school: keener gusts for less mana, and the spells a wind staff can be taught.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
14
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 14 at 2625 experience in all
25 more each level
Trained byWound mobs with wind spells: every point of damage is a point of experience, and a kill adds half the mob's health on top.
1 per point of damage
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6, row 4: 9

Sharp Winds

Your wind spells deal 8% more damage per rank.

PassiveRow 13 rankssharp_winds
Ranks
3
Spell damage+24% at rank 3
+8% per rank
RowOpen from the first level
1
Requires
Nothing

Calm Breath

Your wind spells cost 8% less mana per rank.

PassiveRow 13 rankscalm_breath
Ranks
3
Spell mana cost-24% at rank 3
-8% per rank
RowOpen from the first level
1
Requires
Nothing

Zephyr Dart

A spell for your wind staff: a needle of air that flies faster than anything else and stings harder than a gust.

Ability: Zephyr DartRow 21 rankzephyr_dart
Ranks
1
Teaches15 mana · 0.6 s · 18 damage
Zephyr Dart
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Wind Staff, Gale Wand
RowNeeds 3 points spent in Wind Magic
2
Requires
Sharp Winds 1

Feather Step

A spell for your wind focus: twenty seconds of higher jumps and feather-light falls.

Ability: Feather StepRow 21 rankfeather_step
Ranks
1
Teaches20 mana · 15 s recast · Featherfall 20 s
Feather Step
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Wind Staff, Gale Wand
RowNeeds 3 points spent in Wind Magic
2
Requires
Nothing

Tailwind

Your wind spells are ready to cast again 10% sooner per rank.

PassiveRow 22 rankstailwind
Ranks
2
Spell cooldown-20% at rank 2
-10% per rank
RowNeeds 3 points spent in Wind Magic
2
Requires
Calm Breath 1

Repulse

A spell for your wind focus: a burst of wind that throws everything around you back.

Ability: RepulseRow 31 rankrepulse
Ranks
1
Teaches30 mana · 8 s recast · 10 damage around you (5 radius), knocked back 6, Bound 1 s
Repulse
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Wind Staff, Gale Wand
RowNeeds 6 points spent in Wind Magic
3
Requires
Zephyr Dart 1

Gale

A spell for your wind staff: three gusts loosed in a broad fan at once.

Ability: GaleRow 31 rankgale
Ranks
1
Teaches28 mana · 1.2 s · 3 × 10 damage
Gale
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Wind Staff, Gale Wand
RowNeeds 6 points spent in Wind Magic
3
Requires
Zephyr Dart 1

Chain Lightning

A spell for your wind focus: a bolt that leaps from foe to foe.

Ability: Chain LightningRow 31 rankchain_lightning
Ranks
1
Teaches40 mana · 5 s recast · 26 damage, leaps to 4 more
Chain Lightning
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Wind Staff, Gale Wand
RowNeeds 6 points spent in Wind Magic
3
Requires
Tailwind 1

Waldgose

A spell for your wind focus, learned only from the Grimoire of Waldgose: a tornado where you aim that batters and holds everything in it.

Ranks
1
Learned fromIts point can only be spent while the book is in your inventory; the book is not used up
Grimoire of Waldgose
Teaches65 mana · 12 s recast · 45 damage where you aim (4 radius), Bound 1.5 s
Waldgose
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Wind Staff, Gale Wand
RowNeeds 9 points spent in Wind Magic
4
Requires
Gale 1

Earth Magic

The earth school: heavier stone for less mana, and the spells an earth staff can be taught.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
12
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 12 at 1950 experience in all
25 more each level
Trained byWound mobs with earth spells: every point of damage is a point of experience, and a kill adds half the mob's health on top.
1 per point of damage
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6, row 4: 9

Bedrock Might

Your earth spells deal 8% more damage per rank.

PassiveRow 13 ranksbedrock_might
Ranks
3
Spell damage+24% at rank 3
+8% per rank
RowOpen from the first level
1
Requires
Nothing

Grounded Focus

Your earth spells cost 8% less mana per rank.

PassiveRow 13 ranksgrounded_focus
Ranks
3
Spell mana cost-24% at rank 3
-8% per rank
RowOpen from the first level
1
Requires
Nothing

Pebble Spray

A spell for your earth staff: four sharp pebbles flung in a fan.

Ability: Pebble SprayRow 21 rankpebble_spray
Ranks
1
Teaches26 mana · 1.2 s · 4 × 11 damage
Pebble Spray
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Earth Staff, Stone Wand
RowNeeds 3 points spent in Earth Magic
2
Requires
Bedrock Might 1

Stoneskin

A spell for your earth focus: fifteen seconds in which every hit you take is a third softer.

Ability: StoneskinRow 21 rankstoneskin
Ranks
1
Teaches30 mana · 25 s recast · Stoneskin 15 s
Stoneskin
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Earth Staff, Stone Wand
RowNeeds 3 points spent in Earth Magic
2
Requires
Nothing

Rooted Rhythm

Your earth spells are ready to cast again 10% sooner per rank.

PassiveRow 22 ranksrooted_rhythm
Ranks
2
Spell cooldown-20% at rank 2
-10% per rank
RowNeeds 3 points spent in Earth Magic
2
Requires
Grounded Focus 1

Boulder Toss

A spell for your earth staff: heave a huge boulder that arcs down under its own weight and crushes whatever it lands on.

Ability: Boulder TossRow 31 rankboulder_toss
Ranks
1
Teaches60 mana · 3.5 s · 75 damage
Boulder Toss
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Earth Staff, Stone Wand
RowNeeds 6 points spent in Earth Magic
3
Requires
Pebble Spray 1

Earthquake

A spell for your earth focus, learned only from the Grimoire of the Earthquake: the ground heaves all around you, battering and staggering everything on it.

Ranks
1
Learned fromIts point can only be spent while the book is in your inventory; the book is not used up
Grimoire of the Earthquake
Teaches70 mana · 14 s recast · 45 damage around you (6 radius), Chilled 3 s
Earthquake
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Earth Staff, Stone Wand
RowNeeds 9 points spent in Earth Magic
4
Requires
Boulder Toss 1

Life Magic

The life school: stronger healing for less mana, and the spells a healing staff can be taught.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
14
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 14 at 2625 experience in all
25 more each level
Trained byHeal with life spells: every point of health your spells restore to a player — yourself included — is a point of experience.
1 per point healed
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6, row 4: 9

Soothing Touch

Your life spells heal 8% more per rank.

PassiveRow 13 rankssoothing_touch
Ranks
3
Spell healing+24% at rank 3
+8% per rank
RowOpen from the first level
1
Requires
Nothing

Flower Field

A spell for your healing staff: make a meadow of flowers spring up from the grass around you.

Ability: Flower FieldRow 11 rankflower_field
Ranks
1
Teaches25 mana · 3 s · up to 18 flowers
Flower Field
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Healing Staff, Willow Wand
RowOpen from the first level
1
Requires
Nothing

Serene Focus

Your life spells cost 8% less mana per rank.

PassiveRow 13 ranksserene_focus
Ranks
3
Spell mana cost-24% at rank 3
-8% per rank
RowOpen from the first level
1
Requires
Nothing

Renewal

A spell for your healing staff: wrap yourself in slow, steady healing that mends far more than a mend, over several seconds.

Ability: RenewalRow 21 rankrenewal
Ranks
1
Teaches40 mana · 4 s · heals you 60 over 6 s
Renewal
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Healing Staff, Willow Wand
RowNeeds 3 points spent in Life Magic
2
Requires
Soothing Touch 1

Life Drain

A spell for your life focus: a thread of light that wounds a foe and mends you by half of what it takes.

Ability: Life DrainRow 21 ranklife_drain
Ranks
1
Teaches22 mana · 1 s · 18 damage, drains 50%
Life Drain
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Healing Staff, Willow Wand
RowNeeds 3 points spent in Life Magic
2
Requires
Nothing

Swift Grace

Your life spells are ready to cast again 10% sooner per rank.

PassiveRow 22 ranksswift_grace
Ranks
2
Spell cooldown-20% at rank 2
-10% per rank
RowNeeds 3 points spent in Life Magic
2
Requires
Serene Focus 1

Verdant Growth

A spell for your life focus: the crops and hives around you grow a stage at once.

Ability: Verdant GrowthRow 31 rankverdant_growth
Ranks
1
Teaches35 mana · 20 s recast · crops in 6 grow 1 stage
Verdant Growth
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Healing Staff, Willow Wand
RowNeeds 6 points spent in Life Magic
3
Requires
Flower Field 1

Healing Wave

A spell for your healing staff: three healing orbs sent out in a fan, to mend a whole party at once.

Ability: Healing WaveRow 31 rankhealing_wave
Ranks
1
Teaches45 mana · 2 s · 3 × 15 healing
Healing Wave
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Healing Staff, Willow Wand
RowNeeds 6 points spent in Life Magic
3
Requires
Renewal 1

Sanctuary

A spell for your life focus, learned only from the Grimoire of Sanctuary: you and everyone near you are mended over eight seconds.

Ranks
1
Learned fromIts point can only be spent while the book is in your inventory; the book is not used up
Grimoire of Sanctuary
Teaches70 mana · 20 s recast · party in 8: heals 60 over 8 s
Sanctuary
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Healing Staff, Willow Wand
RowNeeds 9 points spent in Life Magic
4
Requires
Healing Wave 1

Arcane Magic

The mage's craft: Zoltraak cast quicker and harder, concealed mana, and the grand magic of the grimoires.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
13
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 13 at 2275 experience in all
25 more each level
Trained byWound mobs with arcane spells: every point of damage is a point of experience, and a kill adds half the mob's health on top. Barriers and concealment laid on yourself earn half a point per second they last.
1 per point of damage
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6, row 4: 9

Killing Magic

Your arcane spells deal 8% more damage per rank.

PassiveRow 13 rankskilling_magic
Ranks
3
Spell damage+24% at rank 3
+8% per rank
RowOpen from the first level
1
Requires
Nothing

Mana Control

Your arcane spells cost 8% less mana per rank.

PassiveRow 13 ranksmana_control
Ranks
3
Spell mana cost-24% at rank 3
-8% per rank
RowOpen from the first level
1
Requires
Nothing

Rapid Incantation

Your arcane spells are ready to cast again 10% sooner per rank — Zoltraak loosed as fast as you can think it.

PassiveRow 22 ranksrapid_incantation
Ranks
2
Spell cooldown-20% at rank 2
-10% per rank
RowNeeds 3 points spent in Arcane Magic
2
Requires
Killing Magic 1

Mana Concealment

A spell for your mage's wand: hide your mana so monsters cannot sense you, until you wound something.

Ability: Mana ConcealmentRow 21 rankmana_concealment
Ranks
1
Teaches20 mana · 30 s recast · Concealed 30 s
Mana Concealment
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Mage's Wand
RowNeeds 3 points spent in Arcane Magic
2
Requires
Mana Control 1

Sorganeil

A spell for your mage's wand, learned only from the Grimoire of Sorganeil: a ring of light that binds whatever it strikes in place.

Ranks
1
Learned fromIts point can only be spent while the book is in your inventory; the book is not used up
Grimoire of Sorganeil
Teaches35 mana · 12 s recast · 5 damage, Bound 4 s
Sorganeil
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Mage's Wand
RowNeeds 6 points spent in Arcane Magic
3
Requires
Mana Concealment 1

Catastravia

A spell for your mage's wand, learned only from the Grimoire of Catastravia: nine arrows of light loosed in a wide fan.

Ranks
1
Learned fromIts point can only be spent while the book is in your inventory; the book is not used up
Grimoire of Catastravia
Teaches60 mana · 10 s recast · 9 × 12 damage
Catastravia
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Mage's Wand
RowNeeds 9 points spent in Arcane Magic
4
Requires
Sorganeil 1

Judradjim

A spell for your mage's wand, learned only from the Grimoire of Judradjim: lightning called down where you aim.

Ranks
1
Learned fromIts point can only be spent while the book is in your inventory; the book is not used up
Grimoire of Judradjim
Teaches55 mana · 10 s recast · 50 damage where you aim (3 radius), Bound 1 s
Judradjim
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Mage's Wand
RowNeeds 9 points spent in Arcane Magic
4
Requires
Sorganeil 1

Frost Magic

The frost school: colder ice for less mana, foes slowed and frozen fast, and the spells a frost wand can be taught.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
13
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 13 at 2275 experience in all
25 more each level
Trained byWound mobs with frost spells: every point of damage is a point of experience, and a kill adds half the mob's health on top.
1 per point of damage
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6, row 4: 9

Bitter Cold

Your frost spells deal 8% more damage per rank.

PassiveRow 13 ranksbitter_cold
Ranks
3
Spell damage+24% at rank 3
+8% per rank
RowOpen from the first level
1
Requires
Nothing

Frozen Focus

Your frost spells cost 8% less mana per rank.

PassiveRow 13 ranksfrozen_focus
Ranks
3
Spell mana cost-24% at rank 3
-8% per rank
RowOpen from the first level
1
Requires
Nothing

Ice Lance

A spell for your frost wand: a great slow spear of ice, the hardest blow frost can strike.

Ability: Ice LanceRow 21 rankice_lance
Ranks
1
Teaches40 mana · 1.6 s · 40 damage, Chilled 3 s
Ice Lance
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Frost Wand
RowNeeds 3 points spent in Frost Magic
2
Requires
Bitter Cold 1

Lingering Frost

The chill and the ice your frost spells leave last 15% longer per rank.

PassiveRow 22 rankslingering_frost
Ranks
2
Spell effect duration+30% at rank 2
+15% per rank
RowNeeds 3 points spent in Frost Magic
2
Requires
Nothing

Winter's Patience

Your frost spells are ready to cast again 10% sooner per rank.

PassiveRow 22 rankswinters_patience
Ranks
2
Spell cooldown-20% at rank 2
-10% per rank
RowNeeds 3 points spent in Frost Magic
2
Requires
Frozen Focus 1

Glacial Prison

A spell for your frost wand: a shard that freezes whatever it strikes solid, holding it fast.

Ability: Glacial PrisonRow 31 rankglacial_prison
Ranks
1
Teaches40 mana · 10 s recast · 10 damage, Bound 3.5 s
Glacial Prison
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Frost Wand
RowNeeds 6 points spent in Frost Magic
3
Requires
Ice Lance 1

Blizzard

A spell for your frost wand, learned only from the Grimoire of the Blizzard: a storm of ice where you aim that freezes everything in it nearly still.

Ranks
1
Learned fromIts point can only be spent while the book is in your inventory; the book is not used up
Grimoire of the Blizzard
Teaches65 mana · 12 s recast · 35 damage where you aim (5.5 radius), Chilled 5 s
Blizzard
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Frost Wand
RowNeeds 9 points spent in Frost Magic
4
Requires
Glacial Prison 1

Enchantment

The support mage's art: longer-lasting enchantments for less mana, and the buffs an enchanter's wand can lay on you and your party.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
12
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 12 at 1950 experience in all
25 more each level
Trained byLay enchantments on players: every second of effect your spells lay on a player — yourself included — is half a point of experience, so buffing a whole party trains fastest. (Summed over every player a cast reaches, the caster included.)
0.5 per second of buff laid on a player
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6, row 4: 9

How to train it: Status effects

Lasting Enchantments

Your enchantments last 15% longer per rank.

PassiveRow 13 rankslasting_enchantments
Ranks
3
Spell effect duration+45% at rank 3
+15% per rank
RowOpen from the first level
1
Requires
Nothing

Haste

A spell for your enchanter's wand: fifteen seconds of quickened feet.

Ability: HasteRow 11 rankhaste
Ranks
1
Teaches25 mana · 20 s recast · Haste 15 s
Haste
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Enchanter's Wand
RowOpen from the first level
1
Requires
Nothing

Efficient Weaving

Your enchantment spells cost 8% less mana per rank.

PassiveRow 13 ranksefficient_weaving
Ranks
3
Spell mana cost-24% at rank 3
-8% per rank
RowOpen from the first level
1
Requires
Nothing

Clarity

A spell for your enchanter's wand: you and everyone near you regain mana three times as fast for fifteen seconds.

Ability: ClarityRow 21 rankclarity
Ranks
1
Teaches20 mana · 30 s recast · party in 8: Clarity 15 s
Clarity
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Enchanter's Wand
RowNeeds 3 points spent in Enchantment
2
Requires
Lasting Enchantments 1

Deft Weaving

Your enchantment spells are ready to cast again 10% sooner per rank.

PassiveRow 22 ranksdeft_weaving
Ranks
2
Spell cooldown-20% at rank 2
-10% per rank
RowNeeds 3 points spent in Enchantment
2
Requires
Efficient Weaving 1

Aegis

A spell for your enchanter's wand: warding light that softens every hit you and everyone near you takes.

Ability: AegisRow 31 rankaegis
Ranks
1
Teaches45 mana · 25 s recast · party in 8: Stoneskin 12 s
Aegis
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Enchanter's Wand
RowNeeds 6 points spent in Enchantment
3
Requires
Clarity 1

Wayfarer's Blessing

A spell for your enchanter's wand, learned only from the Grimoire of the Wayfarer's Blessing: your whole party quickened, light-footed and walking on water.

Ranks
1
Learned fromIts point can only be spent while the book is in your inventory; the book is not used up
Grimoire of the Wayfarer's Blessing
Teaches70 mana · 60 s recast · party in 10: Haste 45 s, Water Walking 45 s, Featherfall 45 s
Wayfarer's Blessing
Bound toOnce learned, bind it to the weapon in the inventory (I); R switches to it
Enchanter's Wand
RowNeeds 9 points spent in Enchantment
4
Requires
Aegis 1

Body

Stamina

The body itself: sprint longer, stand up to more, and get more out of every meal.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
13
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 13 at 2275 experience in all
25 more each level
Trained bySprint: every second spent sprinting is two points of experience. (Paid out every 2 seconds of running.)
2 per second sprinting
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6

Endurance

Your sprint stamina pool is 10% larger per rank.

PassiveRow 13 ranksendurance
Ranks
3
Sprint stamina+30% at rank 3
+10% per rank
RowOpen from the first level
1
Requires
Nothing

Vigor

Your maximum health rises 5% per rank.

PassiveRow 13 ranksvigor
Ranks
3
Maximum health+15% at rank 3
+5% per rank
RowOpen from the first level
1
Requires
Nothing

Marathoner

Your sprint stamina pool grows another 15% per rank.

PassiveRow 22 ranksmarathoner
Ranks
2
Sprint stamina+30% at rank 2
+15% per rank
RowNeeds 3 points spent in Stamina
2
Requires
Endurance 1

Hearty Appetite

Food heals you 25% more per rank.

PassiveRow 22 rankshearty_appetite
Ranks
2
Healing from food+50% at rank 2
+25% per rank
RowNeeds 3 points spent in Stamina
2
Requires
Nothing

Hardy

You take 5% less damage from every hit per rank.

PassiveRow 22 rankshardy
Ranks
2
Damage taken-10% at rank 2
-5% per rank
RowNeeds 3 points spent in Stamina
2
Requires
Vigor 1

Unbreakable

Your maximum health rises another 10%.

PassiveRow 31 rankunbreakable
Ranks
1
Maximum health+10% at rank 1
+10% per rank
RowNeeds 6 points spent in Stamina
3
Requires
Hardy 1

Gathering

Botany

The gardener's craft: bring in more grain, more honey and more seed from every harvest.

LevelsOne skill point per level: exactly enough to learn every rank of every skill
13
Experience per levelLevel 1 at 25, level 2 at 75, level 5 at 375, level 13 at 2275 experience in all
25 more each level
Trained byFarm: every ripe crop harvested and every full bee hive emptied earns experience — a hive more than a crop. (Breaking a ripe crop or a full hive harvests it too.)
20 per bee hive harvest, 8 per wheat harvest
Rows unlock atPoints spent anywhere in the tree
row 1: 0, row 2: 3, row 3: 6

How to train it: Farming

Green Thumb

Your crop harvests yield 20% more grain per rank.

PassiveRow 13 ranksgreen_thumb
Ranks
3
Crop yield+60% at rank 3
+20% per rank
RowOpen from the first level
1
Requires
Nothing

Beekeeper

Full bee hives give you 25% more honey per rank.

PassiveRow 13 ranksbeekeeper
Ranks
3
Honey yield+75% at rank 3
+25% per rank
RowOpen from the first level
1
Requires
Nothing

Seed Saver

Your crop harvests save 50% more seeds per rank.

PassiveRow 22 ranksseed_saver
Ranks
2
Seeds saved+100% at rank 2
+50% per rank
RowNeeds 3 points spent in Botany
2
Requires
Green Thumb 1

Bountiful Harvest

Each harvest has a 10% chance per rank to yield its grain or honey twice over.

PassiveRow 22 ranksbountiful_harvest
Ranks
2
Chance of a double harvest20% at rank 2
10% per rank
RowNeeds 3 points spent in Botany
2
Requires
Nothing

Apiarist

Full bee hives give you another 25% more honey per rank.

PassiveRow 22 ranksapiarist
Ranks
2
Honey yield+50% at rank 2
+25% per rank
RowNeeds 3 points spent in Botany
2
Requires
Beekeeper 1

Harvest Moon

Every harvest has another 15% chance to yield twice over.

PassiveRow 31 rankharvest_moon
Ranks
1
Chance of a double harvest15% at rank 1
15% per rank
RowNeeds 6 points spent in Botany
3
Requires
Bountiful Harvest 1